Bard’s Tale 3 @ 25

Sit right back and you'll hear a tale.

Twenty-five years ago Electronic Arts released the best video game I ever played.

Picking up right after the original The Bard’s Tale — and completely ignoring the tedious sequel, BT2: The Destiny Knight, which was designed under the theory that if the first game was good, the same game a thousand times longer is great — the CRPG Bard’s Tale III: The Thief of Fate offered a number of innovations, including better graphics, automapping, advanced character classes (meaning you had to reach a certain level before you could unlock them), and most of all, an incredible story.

The first BT ended with the destruction of the evil wizard Mangar, servant of the Mad God Tarjan and scourge of the city of Skara Brae. BT3 opened with Skara Brae atomized by Mangar’s vengeful deity. Gone were the shops and taverns; home base became a campsite among the ruins. After conquering the starter dungeon (you could import characters from previous BT games or start with a fresh crew, in which case the starter dungeon would bring them up to speed — I chose a middle road, importing my BT2 team but replacing weak links) and its boss, the Tarjan lackey Brilhasti ap Tarj, you launched across the dimensions in a quest for the assorted mystical thingamajigs necessary to take down the Mad God.

It immediately became clear, however, that your band wasn’t just traveling across space but time as well, and like the Doctor and River Song, you ended up crossing chronologies by encountering total strangers who had met you before or landing in places long after key events had occurred. Upon escaping his magical prison, Tarjan went on a rage bender across the universe slaughtering the gods who had shackled him, and gradually you pieced together the events that led to Tarjan’s release. Spoiler: one of the gods broke a celestial law against creating new life. Double spoiler: it was a blacksmith god who inadvertently made a robot. The robot — who, IIRC, was depicted as a cross between The Thinker and Hamlet, sitting in Alas-Poor-Yorick contemplation of a skull — was hunted by the gods and their minions to rectify this crime of existence but, being more human than human, ultimately helped you on your mission. There was a forest world and an ice world and even a war world, which was actually a schizophrenic tour through besieged Troy, World War II Berlin, and other earthly hellholes. And if you persevered and killed Tarjan, your party ascended to divinity, becoming a new pantheon to replace the corpses you spent all game stepping over.

But this twisty narrative with its unexpected commentary on mankind’s condition was only half the experience.

Bard's Tale III cover.The summer of 1988 was the summer between my junior and senior years of high school. Usually I hated summertime; my friends went away to relatively glamorous lifeguarding or sandwich-joint jobs down the shore while I was stuck working in the back of the local grocery store or toiling with my old man on the weekends. Unlike, I think, many people who turned misty-eyed at graduation, I chafed at the bit to start life. My hometown was like a waiting room in some municipal building: empty, bland, offering little excitement beyond a few worn and outdated magazines laying on a shaky end table. It was the summer at the boarding gate: still waiting like I had waited every other summer — for friends to return, for a thunderstorm to break the heat, for anything — but knowing that a big change in environment was about to occur. Dumb, cocksure, naive, I had no idea of where I was going or what was needed to arrive there. But it was the first summer I remember where things were beginning to happen.

My besties, Bart and Chris, didn’t disappear that summer. They were also Bard’s Tale fans and when the third title was released, we hit the stores. Bart bought it for his Apple while Chris and I, both Commodore-64 players, pooled our funds to purchase a copy, which Chris ripped for me (the game came with no write-protection, supposedly to make it run faster, but was instead packaged with a special code wheel needed to answer prompts during gameplay; said wheel was immediately dismantled, photocopied, and reassembled). Soon a race developed where the three of us, playing on our own between shifts at various minimum-wage jobs, would meet in the woods at the end of my street, today as flattened as Skara Brae. There we would smoke cigarettes and discuss our individual progressions, offering our theories on the story, trying to unriddle the convoluted timey-wimey plot. What do you think about this? Can you believe that? Got a light?

I don’t recall who finished the game first and certainly I know none of us cared. But I remember that feeling as we each dungeoneered and puzzled our way to Tarjan’s stronghold, the excitement mounting as we stood on the edge, the planes of the multiverse unfolding before us.

 

There Must Be Some Mistake…

Journal of the American Revolution… because Todd Andrlik at the Journal of the American Revolution has lumped my responses to a questionnaire with those of historians far, far more knowledgeable than me. All this week, great minds like Gordon S. Wood, J.L. Bell, and others have been answering whether American independence was inevitable, who the most underrated and overrated revolutionaries were, whether the US could have thrived without slavery from its very beginning, and when the dividing line between Patriots and Loyalists was drawn.

Elmore Leonard

If there is a single writer I owe above all others, it was Elmore Leonard. Some of his ten rules I had cadged beforehand from Hemingway — which is where he grabbed them too — like the distrust of adverbs or not lingering too long on descriptions. The one that has really stuck with me is not using anything other than the word “said” for dialogue. I will also use “asked,” which is similarly neutral. The teachers actually scold my sons for using “said” in their writing; they want melodrama like “cried” or “pleaded” or “demanded.” I don’t worry too much because a big part of writing is throwing away everything you learned in school and paring down your style into something distinct. They’ll do it like writers do.

Valdez Is Coming was his favorite Western, which is understandable; its twist ending could be seen, like Unforgiven was for Clint Eastwood, as a kind of love-letter criticism of the genre. I’m partial to Cuba Libre, his Western set on a Caribbean island. His crime novels? Probably Rum Punch but that’s a tough call since it’s difficult not to compare it with Jackie Brown. Get Shorty is good. Freaky Deaky is fun, about ex-60s radicals trying to dynamite their way to riches (I watched the 2012 film version with Christian Slater on Tuesday — small budget but definitely worthwhile).

Leonard was the last of the pulp writers, a World War II vet who went to Detroit to scrawl ad copy and wrote Westerns on the side. I’ve read most of his early books, though years later a lot of them bleed together. The plots are forgettable because they derive entirely from the characters — there’s very few MacGuffins. It’s usually: this person wants revenge on that person, or to scam or steal from that person, and then coincidentally this other person or persons becomes involved, and the whole thing becomes knotted. His plots are tangled but never confusing; and there’s only a handful of characters to keep track of. The women are always smarter than the men and the men — this is something I really like about Leonard — are often undone by their vanity and ego. There’s a graf in Riding the Rap (I think) where the character imagines how he should wear a do-rag or a hat or something and how bad-ass he would look if he did that. Because ladies, men are peacocks. Just one thing among so many others Leonard got right.

Samuel Smedley and Prize Division

Over at the Journal of the American Revolution, I have an article on how the division of captured prizes undermined the Connecticut state navy:

All the sailors did the math and realized going on a privateer was the better option. That’s why Congress abandoned the two-thirds/one-third model and adopted a half-and-half system for merchant ships — they had to be competitive with privateers for recruitment.

Connecticut did not follow Congress’s example. They stubbornly stuck to the original two-thirds/one-third model. They wanted that extra sliver, that extra sixteen percent.

This greatly inhibited Smedley’s ability to recruit sailors for Defence. On his very first voyage, Smedley had trouble finding enough men. Just as they were prepared to sail from New London, the man Smedley thought was going to be his first lieutenant — a man by the name of Henry Billings — suddenly refused the job. Billings returned the commission in a letter to Trumbull in February 1777, writing, “I am offered the Command of a Burmudian Built Sloop fixing out as a Privateer — And I think to do Justice to myself & family I must except of the offer.”

If you haven’t read my book or attended one of my presentations, here’s a chance to grok the gist of it in 2,500 words.

35 Years

From the February 28, 2013 statement of Bradley Manning:

During the mid-February 2010 time frame the 2nd Brigade Combat Team, 10th Mountain Division targeting analyst, then Specialist Jihrleah W. Showman and others discussed a video that Ms. Showman had found on the ‘T’ drive.

The video depicted several individuals being engaged by an aerial weapons team. At first I did not consider the video very special, as I have viewed countless other war porn type videos depicting combat. However, the recording of audio comments by the aerial weapons team crew and the second engagement in the video of an unarmed bongo truck troubled me.

The fact neither CENTCOM or Multi National Forces Iraq or MNF-I would not voluntarily release the video troubled me further. It was clear to me that the event happened because the aerial weapons team mistakenly identified Reuters employees as a potential threat and that the people in the bongo truck were merely attempting to assist the wounded. The people in the van were not a threat but merely ‘good samaritans’. The most alarming aspect of the video to me, however, was the seemly delightful bloodlust they appeared to have.

They dehumanized the individuals they were engaging and seemed to not value human life by referring to them as quote “dead bastards” unquote and congratulating each other on the ability to kill in large numbers. At one point in the video there is an individual on the ground attempting to crawl to safety. The individual is seriously wounded. Instead of calling for medical attention to the location, one of the aerial weapons team crew members verbally asks for the wounded person to pick up a weapon so that he can have a reason to engage. For me, this seems similar to a child torturing ants with a magnifying glass.

While saddened by the aerial weapons team crew’s lack of concern about human life, I was disturbed by the response of the discovery of injured children at the scene. In the video, you can see that the bongo truck driving up to assist the wounded individual. In response the aerial weapons team crew– as soon as the individuals are a threat, they repeatedly request for authorization to fire on the bongo truck and once granted they engage the vehicle at least six times.

Shortly after the second engagement, a mechanized infantry unit arrives at the scene. Within minutes, the aerial weapons team crew learns that children were in the van and despite the injuries the crew exhibits no remorse. Instead, they downplay the significance of their actions, saying quote “Well, it’s their fault for bringing their kid’s into a battle” unquote.

Everybody clucks their tongues at Bradley Manning but nobody ever talks about why he released the files. No news reports mention how he found My Lai on the T-drive. Soldiers murder civilians but it’s the guy spilling the beans who goes to jail with liberty and justice for all.